If you are an enrolled college student, 38 Studios (that’s a studio name, not 38 different studios) want you to make a game for them starring their own character, Munch, and his.. uh.. evil twin… evil Munch for their 2nd annual Massachusetts Game Challenge. Why would you want to do that? How about $500 [...]
Greg Costikyan has released Vector 3, a tabletop game he designed in 1979, under the Creative Commons license. The downloadable archive contains the rules PDF as well as printable (though low resolution) board and set pieces graphics. From Greg:
Vector 3 is a 3D space combat board game; its virtue is that players learn the [...]
Can’t wait for the upcoming Cave Story Wii? Make yourself a little paper Balrog and clutch it in your arms as you cry yourself to sleep at night. Or just put it on your desk. Whatever.
Secret Balrog papercraft blueprints via Nicalis Blog via Cubecraft blog
Don’t forget to check out the other amazing papercraft blueprints on [...]
The jolly bunch of lowbit weirdoes The Poppenkast, normally the proprietors of short (and I mean short… 3 hours short) game development competitions, are running their first big compo, the theme of which is “Game Noir” (quoth: “game noir = film noir but then a game”). The competition is already a couple of weeks in [...]
“Programming Vertex, Geometry, and Pixel Shaders” by Wolfgang Engel, Jack Hoxley, Ralf Kornmann, Niko Suni and Jason Zink is a book published for free to the GameDev.net wiki and covers a wide range of shader programming techniques. It is covers mostly DX10 techniques and seems to be D3D-centric, but I’m sure there is plenty of [...]
Well this one came out of nowhere. The first annual global game jam is apparently coming up. I had no idea such a thing was about to happen, but now that I know, I feel warmer inside.
This isn’t like a virtual game jam, either. Oh no. This is like a get drunk with and hug/fondle [...]
This bit of breaking news is almost a month old, but I haven’t seen it posted around.
Back in December NYU announced the creation of the NYU Game Center, which will focus on research, design and development of video games. So far it seems that it’s just a banner under which all of the existing NYU [...]
After installing a new spam blocker I realized that there’s no decent way of removing the hundreds of spam comments that have previously gotten through, so seeing that there haven’t been THAT many non-spam comments in this blog’s lifetime, I decided to trash them all. I apologize to those commenters who were actually human.
Gamasutra has posted a postmortem of Tales of Tales’ “The Graveyard”. It’s an interesting (and very thorough!) read and includes a few pages on the people that worked on the game, like the animator, Laura Raines Smith and the composer Gerry De Mol. Go read it now.
The Graveyard Postmortem on Gamasutra
Voting has begun on the games entered into the 2008 Unity Awards competition. There are loads and loads of games to play and vote on, so head over to the Unity forums and go to town!
2008 UNITY AWARDS ENTRIES ON UNITY FORUMS