Author Archives: adamatomic

Paper Moon Demo

Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the [...]

All good things must end…

The jam proper is ending just about now. Everyone is packing up their laptops after a delicious dinner at Delhi Palace and heading over to Steve Swink’s house for the semi-official after-party, featuring the Hammerfall vodka, and (I think it is safe to assume) a night full of meme-related hijinks and geekiness. I [...]

One word.

Goldbuick. He’s ok though! A few of us (Alec, Me, Derek, and Jeff) made it through the night, and Tommy and David made it most of the way. Ben, our valiant benefactor, is still crashed out in the TV room. All in all, a pretty good night.

All night long, baby.

The indie gaming rampage continues, this time with no curfew!

The Rampage Continues!

Another day of TIGjam, another sub-standard blog banner from Adam! Day 2 has been Accomplishment City. After breakfast (or, if you are David, a F*cking Enormous Hamburger) everybody got back into their projects. Derek has been working on a procedurally generated platformer in Game Maker which is really pretty (surprise!) and looks [...]

It Has Begun…

So it is only natural to start at the beginning I think. I arrived in Phoenix at 1:30pm on Thursday, and my mom picked up Jeff Lindsay (TIGSource admin) and me and took us out to Fountain Hills, where my parents live in a hilariously nice house. They were kind enough to help [...]

The Other GDC

My my, aren’t I the Classic Internet Literati now! This is Adam Atomic, blogging from the IGF Showcase at the Austin Game Developer’s Conference here in Austin, Texas. It’s actually been pretty fun so far, my last experience with it was in 2004, and it was a disappointment, except for a life-changing session [...]