Category Archives: Wisdom

Programming Vertex, Geometry, and Pixel Shaders

“Programming Vertex, Geometry, and Pixel Shaders” by Wolfgang Engel, Jack Hoxley, Ralf Kornmann, Niko Suni and Jason Zink is a book published for free to the GameDev.net wiki and covers a wide range of shader programming techniques. It is covers mostly DX10 techniques and seems to be D3D-centric, but I’m sure there is plenty of [...]

NYU creates a center for game design

This bit of breaking news is almost a month old, but I haven’t seen it posted around.
Back in December NYU announced the creation of the NYU Game Center, which will focus on research, design and development of video games. So far it seems that it’s just a banner under which all of the existing NYU [...]

Tommy Refenes on Multi-threading

Goo developer and indie sex symbol Tommy Refenes seems to have written an article in Intel’s Visual Computing magazine, which Gamasutra in turn put online, about his experiences with multi-threading. It’s an interesting read for anyone who’s interested in threading. Quoth Tommy:
“I’ll admit it. I’m a speed freak… getting a certain amount of personal joy.. [...]