Category Archives: Case Study

The Graveyard PostMortem

Gamasutra has posted a postmortem of Tales of Tales’ “The Graveyard”. It’s an interesting (and very thorough!) read and includes a few pages on the people that worked on the game, like the animator, Laura Raines Smith and the composer Gerry De Mol. Go read it now.
The Graveyard Postmortem on Gamasutra

Making of Metal Gear Solid 4

Not quite indie, but still a fascinating look into some of the process behind MGS4’s development. Yes, yes, it might as well be a two page ad for Softimage, but it’s really cool none the less.
Softimage Case Study: Metal Gear Solid 4