Category Archives: News

Game Noir

The jolly bunch of lowbit weirdoes The Poppenkast, normally the proprietors of short (and I mean short… 3 hours short) game development competitions, are running their first big compo, the theme of which is “Game Noir” (quoth: “game noir = film noir but then a game”). The competition is already a couple of weeks in [...]

Comments trashed!

After installing a new spam blocker I realized that there’s no decent way of removing the hundreds of spam comments that have previously gotten through, so seeing that there haven’t been THAT many non-spam comments in this blog’s lifetime, I decided to trash them all. I apologize to those commenters who were actually human.

Paper Moon Demo

Infinite Ammo recently wrapped up their first game, an anaglyphic demo for Gamma3D called Paper Moon. I got to work on some of the environment art, and it was just a blast, the most fun I’ve had making a game in a while. The whole thing took about 10 days, Alec and the [...]

Unity Awards 2008

Voting has begun on the games entered into the 2008 Unity Awards competition. There are loads and loads of games to play and vote on, so head over to the Unity forums and go to town!
2008 UNITY AWARDS ENTRIES ON UNITY FORUMS

Knytt Online

Someone on NIfflas’ forums is working on this, though apparently he’s taking a break from it to do school stuff. School stuff? I don’t know… a multiplayer Knytt seems more important to me.

Next Level at the New Museum

If you are in or near New York next Friday, be sure to check out a panel at the New Museum featuring Mark Essen, Jason Rohrer and Greg Costikyan.
“Bringing together prominent game designers, artists, and critics, Next Level takes a look at the recent rise of indie gaming: a vibrant new culture of individually [...]

All good things must end…

The jam proper is ending just about now. Everyone is packing up their laptops after a delicious dinner at Delhi Palace and heading over to Steve Swink’s house for the semi-official after-party, featuring the Hammerfall vodka, and (I think it is safe to assume) a night full of meme-related hijinks and geekiness. I [...]

One word.

Goldbuick. He’s ok though! A few of us (Alec, Me, Derek, and Jeff) made it through the night, and Tommy and David made it most of the way. Ben, our valiant benefactor, is still crashed out in the TV room. All in all, a pretty good night.

All night long, baby.

The indie gaming rampage continues, this time with no curfew!

The Rampage Continues!

Another day of TIGjam, another sub-standard blog banner from Adam! Day 2 has been Accomplishment City. After breakfast (or, if you are David, a F*cking Enormous Hamburger) everybody got back into their projects. Derek has been working on a procedurally generated platformer in Game Maker which is really pretty (surprise!) and looks [...]