Lately, there have been alot of news about Unity, the multiplatform game development tool, and this latest one is pretty big. It’s not officially announced, but the Unity developers posted some unformation on the Unity forums about their plans to bring the Unity platform to the iPhone. It’s not clear how it’s going to work considering how the iPhone development centers around Xcode. Anyway, the original forum post with the details after the jump.
Unity iPhone Publishing
October 22nd, 2008 (Day 1 of Unite)
Standard License: $399 (can be used with Unity Indie or Unity Pro)
Advanced License: $1499 (requires Unity Pro)
Note: the names “Standard” and “Advanced” are subject to change between now and our final announcement.
Content published with the Standard license will briefly display a Unity loader splash screen on launch. There will also be a feature delta between the two options, similar to how we have a delta between Unity Indie and Unity Pro, we’re still finalizing the exact list of Advanced-only features.
Please note that our Unity iPhone Publishing licenses will follow our desktop/web model in that they are a one time license fee (tied to version 2 of Unity) that allow you the ability to publish as much content for the iPhone as you like. We are not charging per-title nor are we seeking any royalties or revenue sharing, just buy your license and get to work!
Oh, and as we’ve stated before, Unity iPhone Publishing will support both the iPhone and the iPod Touch so you can target both devices with your content!
We need to finalize the last details before making our formal announcement, website update, etc., but we know the above information and wanted to end the wait and share it with everyone here. Let the questions fly and we’ll do our best to answer them.