Another day of TIGjam, another sub-standard blog banner from Adam! Day 2 has been Accomplishment City. After breakfast (or, if you are David, a F*cking Enormous Hamburger) everybody got back into their projects. Derek has been working on a procedurally generated platformer in Game Maker which is really pretty (surprise!) and looks like its pretty fun too, though it is looking Destructivator-hard currently! Hit the jump to find out what everybody else has been up to!
Matt and Adam have been working on Robot Rampage all day, while David has been fine-tuning his top-down iPhone tech, which is getting really, really good. He’s using the accelerometer for movement but it is very smooth and responsive, unlike most of the available accel-driven apps. He’s building it into some kind of arcade tank battle thing which we’re all really looking forward to. Alec and I have been making progress on our curling game, with a partially completed sheet and rink dropped into the game finally. Kyle and Ron are still working on some of the final touches on World of Goo, while Ben Ruiz works on character models for Brothers. Matthew has started on some kind of new mouse-driven Unity project, and Data has been working on Ant Attack in Unity with concepts and designs by Nik Jansen.
Brandon has been fine-tuning the platforming action and collisions in BQ, with some newly functional moving platforms and boxes thrown into the mix. Luke has left off the homebrew Wii stuff to focus on anaglyphic Quake2 experiments. Scott and Tommy are working on some anaglyphic stuff too; Tommy is closing in on his goal of creating a game that will induce vomiting in 3D-glasses-enabled viewers. It’s as noble a cause as any!