The indie gaming rampage continues, this time with no curfew!
After a fairly productive afternoon we hoofed it over to Qdoba for some burrito action. Tommy, Alec and I sat with Ron and had a wonderful chat about cereal binges, Nintendo’s QA policies, and iTunes. It’s really fun to be able to go out for a bite to eat with these people who have had such a big impact on my life!
After another few hours of work, it was time to take a break and check out Castle Crashers on the giant HD screen, and holy god, it is Fing gorgeous. The polish, humor and action are all incredible. It looks like it may suffer from the occasional overlong action sequence like its predecessor Alien Hominid, but wow. I was giggling the whole time I played, this game just makes me happy.
Our bouts of CC were interrupted by an impromptu trip to the Fantasy Grill, half a parking lot away from Flashbang HQ. Now, let it be known that our expectations were low. Very, very low. But it was still a massive disappointment. The only “Fantasy Girl” there was a 35 year old dude with a massive gut and neckbeard. F that noise!
Once we were back in action the magic started to happen. David’s iPhone game Tank Arena is turning out incredibly cool, and Dan’s Ant Attack project is picking up steam and getting crazy impressive en route. Alec and I are finally getting some real gameplay and textures into place for our curling game, and the Gamma 3D experiments are getting more and more interesting. The amount of iPhone development going down here has been really interesting though, the guys here have already invented some really great solutions to some of the classic iPhone action gaming problems. Matthew’s squid-oriented Unity experiment is getting pretty sweet, and Steve’s mirror adventure is starting to take shape too.
So, asses continue to be kicked, and I’m looking forward to seeing everybody’s games crystallize tomorrow!