Tag Archives: shaders

Programming Vertex, Geometry, and Pixel Shaders

“Programming Vertex, Geometry, and Pixel Shaders” by Wolfgang Engel, Jack Hoxley, Ralf Kornmann, Niko Suni and Jason Zink is a book published for free to the GameDev.net wiki and covers a wide range of shader programming techniques. It is covers mostly DX10 techniques and seems to be D3D-centric, but I’m sure there is plenty of [...]

Arc Aether Anomalies

J. Kyle Pittman has posted a build of his game, Arc Aether Anomalies, which is quite beautiful and fun to play.
“Arc Aether Anomalies is a 6DOF arcade shooter. I’ve been working on it since February, based on tech that I’ve been developing since I was a student of the Guildhall.”
Check out the TIGSource forum [...]